Level
2nd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

Bone chilling ice clings to you from the ground in a 20-foot square starting from a point within range. For the duration, ice turns the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Constitution saving throw or take 3d6 cold damage and be restrained as they are frozen in place until the spell ends. On a successful save, a creature takes half damage and isn't restrained. A creature restrained by the ice can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the ice melts away.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

* - (A piece of ice or cold gem)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy)

GazFeehan

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