Bone chilling ice clings to you from the ground in a 20-foot square starting from a point within range. For the duration, ice turns the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Constitution saving throw or take 3d6 cold damage and be restrained as they are frozen in place until the spell ends. On a successful save, a creature takes half damage and isn't restrained. A creature restrained by the ice can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the ice melts away.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (A piece of ice or cold gem)
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