Saying out loud the spell's incantation, a holy 10 foot x 10 foot pentagram shows up at the end of your hand and from it you unleash 7 destructive beams of mental power, each containing a different type of damage (Cold, Fire, Force, Lightning, Necrotic, Psychic, and Radiant) to creatures within a 25 feet by 300 feet straight line. Each creature standing in the area of the beams' line must make a Dexterity saving throw. On a failed save, a target takes 57 (10d10) damage from each 7 beams (a total of 399 (70d10) damage), is pushed 30 feet directly away from you, and is knocked prone. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. On a successful save, a target takes half as much damage and isn’t pushed or knocked prone. If any objects, constructs, or buildings are in the line of the beams, these will be obliterated.
Casting this spell requires the ultimate cost, the caster's life. After resolving the damage, you die. Death caused by this spell has a 50 percent chance to be irreversible except by the use of a wish spell, as the soul is destroyed.
* - (the caster's life)Previous Versions
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