Spell Cast Details:
DETAILS:
This spell is cast in conjunction with another spell. The spell level of this spell will match the spell level of the spell cast in conjunction. The user can then change the spell from an AOE to a single target or a single target to an AOE.
EXAMPLE:
If the spell was cast in conjunction with the third level spell fireball, then this spell would also be a third level.
NOTE:
When this spell is cast, a spell circle created from the users blood will originate from the user's body. This does not inherently do damage and is taken from the health lost during the spell.
IMPORTANT:
If the spell has been cast before on this spell, then it can be cast as a reaction.
EXAMPLE:
If the spell caster had cast the spell before on a fireball spell, then he could use it as a reaction in order to change fireball to a single target.
Spell Fail Details:
DETAILS:
If the spell was interrupted, the other effects do not happen.
EXAMPLE:
If the spell was interrupted by a dispel magic or the users concentration was interrupted, then the spell does nothing.
SPECIAL DETAILS:
This spell does damage which will be explained later, if under any circumstance the total health requirement cannot be met, then the spell backfires, causing three effects.
1. All of the spell casters die immediately, no death saves, no healing spells, and no special outside protection. THEY ARE DEAD.
2. A death spell is cast using the song, all creatures within a radius of 100 feet must roll three death saves, upon failing all three of the death saves, they are put into a death like state known as the Death Sleep. If the creature is not sentient, then it fails this check and any checks henceforth automatically.
3. The Death sleep is a 50ft by 50ft room in the creatures head. They will begin to see copies of themselves representing their greatest flaws. The stronger these flaws, the stronger the copies. There are ten of these copies present. Magic cannot be used in this room. The user is mocked by these copies of themselves and must make a Wisdom Save against becoming insane. The dc in which they have to roll will depend on how strong their flaws are. Upon failing this check, the users body becomes possessed by the spell, causing them to rise up as a bloodfallen, A race of creatures who have lost all sense, these creatures will hunt people down and kill until they run out of hit points. They naturally lose 1 percent of their health per tern. All bloodfallen can cast any spell they know as a cantrip. On top of that, it is allways cast as a spell with a spell level increased by one. For Example, if a first teir spell was cast by one of the bloodfallen, it would act as a second teir spell. The blood fallen appear the same as the body used to create them, however there eyes are blood red, and a faint red glow will emit from them. Divine magic can cure a bloodfallen from their state, in which case they return to normal. The blood fallen will sing the death song until they die, and any creature that enters within a 10 foot radius of them must make the same death saves as in effect 2.
IMPORTANT:
If the death song has been passed by someone before, then they automatically pass all saves against the death song. In other words, they have a permanent immunity to it.
NOTE:
When this spell is cast, a song will be played, this song can be heard by anyone who is in the Area or Effect or only by the single target. This song serves as a medium for the spell, as such creatures who cannot hear it will not be effected by it. For example, say a cone AOE was applied to a buff spell, if the creature inside the AOE could not hear for any reason, that creature would not be effected.
Spell Effects
DETAILS:
This spell allows the user to change an AOE spell to a single target or vice versa.
EXAMPLE:
If the spell was cast in conjunction with fireball, then fireball, an AOE spell, would be changed to a single target.
On the other hand, if this spell was cast in conjunction with a single target spell, such as jump, then it would become an AOE.
Single Target Switch to Area of Effect
DETAILS:
When a single target spell changes to an Area of Effect spell (The user can chose the AOE type IE: Sphere, Circle, Cone, ect.), For every foot of area/space, the user is required to sacrifice the spell level, times the range in feet points of health.
EXAMPLE:
If the user were to chose 25 feet as the range and cast it with a third tier spell, then for every foot would cost the user the spell level times the feet/range of his Hit Points, IE, in the case of a spell increased to a 25 foot radius spell at tier 3, then the total damage would be 25 times 3 or 75 total hit points.
NOTE:
The AOE makes no changes to the spell itself, for example, if a single target spell that had the user roll against being petrified was combined with this spell, then all of the creatures inside of the AOE would have to roll the same check, as if all of them were being targeted separately by the same spell.
Area of Effect Switch to Single Target
DETAILS:
When an Area of Effect spell changes to a single target spell, then the damage is the spell level, times the ft. range of the single target spell. The Area of Effect spell can now target one person in the line of sight of the user. This effect will be twice as effective.
EXAMPLE:
If this spell was to be cast in conjunction with the third tier spell fireball, (which has a radius of 20 ft.), then the damage would be 20 times 3, so 60 damage. Now, fireball would be a single target spell that would deal twice the total damage, IE: Doubles all damage including any bonuses.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/11/2020 3:58:10 PM
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21
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0
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Fifth Edition
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Coming Soon
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