Level
Cantrip
Casting Time
1 No Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
you get a chance to assess any action you would like to take, make the appropriate rolls to the action( if any) and then roll a percentile and the higher the result the more accurate the DM's description of what will happen
Ex. you use this cantrip to determine if jumping the chasm will go well you make an athletics check of 15, and roll a 100 on your percentile, the DM tells you you would slam into the side of the chasm and hang there until you pulled yourself up.
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