You ignite the spirits to summon spirits. A Shadow appear in any unoccupied space within range. A shadow summoned by this spell disappears when they are reduced to 0 hit points or when the spell ends. These creatures though, as Vaktar spirits, deal fire damage instead of necrotic damage, and their Strength Drain cannot create new Shadows like normal.
The summoned creature is friendly to you and your companions. Roll initiative for the summoned creature, which has its own turn. It obeys any verbal commands that you issue (no action required by you). If you don't issue any commands to it, they defend themselves from hostile creatures, but otherwise take no actions.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you summon one additional creature per spell slot level above 3rd. You must spend an additional 5gp worth of alcohol per spirit summoned. Roll initiative for the creatures all together.
* - (A small vial of alcohol worth at least 5gp per spirit summoned, which the spell consumes)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/12/2020 12:12:30 AM
|
11
|
0
|
1
|
Coming Soon
|
|
|
3/12/2020 12:46:12 AM
|
3
|
0
|
2
|
Coming Soon
|
|
|
3/12/2020 12:54:30 AM
|
4
|
0
|
3
|
Coming Soon
|
|
|
3/12/2020 1:23:57 AM
|
6
|
0
|
3
|
Coming Soon
|
Comments