You use 1 ft of rope to create a tightrope spanning up to 50 ft long. Both ends of the ends of the magical rope must attach to a solid surface or another object that a rope could be easily attached to. Creatures can make a Dexterity or Strength Check to move across the rope. This takes the creature's action to move their full movement speed when standing at the end of the rope. A creature must fail two consecutive checks before they fall. But cannot continue to move if they have failed a check more recently than passing one. The DC, chosen by the castor, starts at 12 for both, but a total of 3 must be added to the DCs. The rope also creates a area of dim light within 5 ft of the rope. Creatures on the rope count as prone, but cannot make attacks or cast spells that require somatic or material components.
* - (1 ft of rope, which can be apart of a longer rope, which the spell consumes)
Level
4th
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Comments