Level
1st
Casting Time
1 Action
Range/Area
25 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Combat (...)

Dark spectral ropes from the Shadowfell curl and tighten around a creature, dealing a great mental fatigue losing all will to fight and sense of emotion. When you target a creature you can see with in range it must succeed a Charisma saving throw or become incapacitated and are then freed of the frightened or charmed conditions, they the also have advantage against any charms and fears for the duration. On subsequent turns as an action you can deal 1d12 necrotic damage, if you do this you can not regain hit points magically until you finish a short or long rest. If you target an undead they are also stunned on a failed saving throw.

A creature can repeat the saving throw at the end of their turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for each slot level above 1st.

* - (30 gp Jade)

Spell Tags: Damage Debuff Combat

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

PitViperRMS

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