The spell transforms the bones of the living creature who fails a saving throw, causing the victim to collapse at the end of the next round into a helpless, amoebalike slithering blob. Breathing and movement are possible, but climbing, flying,wielding weapons, and the like become impossible. Death does not automatically directly occur from this alteration, but it often results from failure of the system shock roll required when the "boneless' state takes effect or the lack of swift mobility the spell causes.However the spell can be reversed at will but usually lasts for 25 days when cast. Boneless creatures do not need to eat, sleep, drink, or breath, but they do suffer 4d4 points of damage per day when subjected to full sunlight for more then 7 continuous hours. After 25 days pass the target may repeat the saving throw, if they are successful the spell ends and bones reform.
If the target succeeds on the Strength saving throw or only 1 limb is affected. A boneless limb turns into dangling, jellylike mass lacking the strength to hold or carry things. If the limb is used to move, the creature's movement speed is reduced by three quarters.
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