You condense the destructive nature of fire into a small orb and hurl it at a point you choose within range, which explodes in a sudden blast of flame. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 2d6 fire damage on a failed save and is pushed 15 feet away from the center of the sphere, or half as much damage on a successful one and is pushed 5 feet away instead.
The fire ignites flammable objects in the area that aren't being worn or carried. The spell deals double damage to objects and structures.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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