Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Summoning

You summon 4 reapers in a 20 ft line. They appear in an unoccupied space that you can see within range. The reapers disappear when they drop to 0 hit points or when the spell ends.

The reapers are friendly to you and your companions for the duration. They act at the beginning of your turn by firing a blast of necrotic energy that automatically hits for 1d4 + 1 necrotic damage and slowing its target by 10 ft (does not stack) until the end of the target's turn. The range on these attacks is 30 ft. The blast hits the hostile creature nearest to the reaper. If two or more hostile creatures are equidistant from a reaper, the caster may choose the target.

If your concentration is broken, the reapers do not disappear. Instead, you lose control of them, they become hostile toward you and your companions, and they attack you. An uncontrolled reaper can't be dismissed by you, and it disappears 1 hour after you summoned it.

The reapers' move speed is 0, they have 1 hp and they are immune to necrotic damage and all conditions.

When cast at 5th level, 5 reapers appear in a 25 ft line. For each level above this, an additional reaper appears.

 

* - (A token from 4 different creatures. This token can be a tuft of hair, a tooth, a toe or any other piece of physical material from the creature.)

Spell Tags: Summoning

Available For: Warlock (Legacy) Wizard (Legacy)

dannyboy1716

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