Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Special 1 Hour
School
Conjuration
Attack/Save
Melee
Damage/Effect

Calling upon the assistance of the elements available around the caster, the caster pulls the elements to their person to be polymorphed into a weapon during a single attack, adding 1d6 to that attack and dispelling after a successful hit.

Spell can also be prepared as armor to use for blocking, forming a one handed shield or shrouding the caster in a thin layer of the respective element that will dispel upon being hit. Adds 1d4 to caster's AC until being hit by an attack. If a caster's natural AC is 12, and they add 4 AC using elemental assist, then an attack roll of 13-16 will dispel the armor but not hit the armor's wearer.

Spell can be cast at higher levels to add hit dice. Respectively: add 1d6 per cast level for conjured weapons or 1d4 AC per cast level for conjured armor.

Available For: Bard (Legacy)

JumpOnStuff

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