Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Special 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

You summon a swarm of bees at a point you can see within range. When summoned, the bees are friendly to you and creatures you choose, and obey your mental commands if you take a bonus action to issue them (see below for examples of commands). This remains true as long as you maintain concentration on the bees (as if concentrating on a spell). If you lose unwillingly lose concentration, there is a 50% chance that the bees will turn hostile to every creature they see, including you, until the spell ends and they fly away. The other 50% of the time, or if concentration is dropped willingly, the spell immediately ends. 

Attack

The bees attack a number of times equal to 5 + your spellcasting modifier. These attacks can be split up as you want, but can only target a creature that is visible to you and within 30ft of the Swarm of Bees. A creature that is attacked by the bees makes a constitution saving throw against your spell save dc (undead and constructs automatically pass this saving throw). A creature that fails this saving throw takes 1 piercing damage and is poisoned until the end of your next turn. A creature that passes only takes the piercing damage. If a creature fails by 5 or more, it is deathly allergic to that specific bee’s sting and takes 12d6 necrotic damage.

Move

The Swarm of Bees moves 30ft in any direction. A Swarm if Bees can fly, and can fit through any gap capable of fitting a single 1/2 inch bee.

Pollinate

The bees pollinate every flower in a 60ft radius around them. Other than the serene beauty, there is nothing magical about this, except the bees origin and destination.

* - (A piece of honeycomb or a honey-scented candle)

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Lepepo

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