A sphere of radius 5ft is filled with negative energy and dark tendrils of shadow begin to float through it, all plants within the area wither and all light is reduced.
When a creature enters the spell's area for the first time on a turn or starts its turn there, the tendrils latch on to them draining there life energies , and it must make a Constitution saving throw. It takes 2d10 necrotic damage on a failed save, or half as much damage on a successful one. Plants fail this save regardless. Undead are imune to this spell
On each of your turns after you cast this spell, you can use an action to move the sphere up to 30 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
* - (A scrap of rotten flesh, bone meal )
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