Level
1st
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect

As part of the action used to cast this spell, you must make a melee weapon attack or a melee spell attack (dealing 1d4 damage) against one living creature within the spell’s range, otherwise the spell fails. You open a wound on the creature that is magically held open that bleeds profusely. Healing magic and medicine checks cannot close the wound, although they still heal the target as normal. At the end of the target creature's turn, it takes 2d8 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 round for each slot level above 1st.

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Anemonenemy

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