Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
25 ft.
Components
V
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

This spell lets you convince a beast to attack for you and or attack itself. This spell is seen as an extra move to your turn. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 7 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration turn. The spell only enchants the beast for 1 round and only allows the beast to attack once until it is no longer charmed.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast that is level above 1.

Spell Tags: Damage Combat Charmed

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy)

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