Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
25 ft.
Components
V
Duration
Concentration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
This spell lets you convince a beast to attack for you and or attack itself. This spell is seen as an extra move to your turn. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 7 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration turn. The spell only enchants the beast for 1 round and only allows the beast to attack once until it is no longer charmed.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast that is level above 1.