Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Control
A crown of void energy appears above a creature of your choice within range. It must succeed on an Intelligence saving throw or take 4d12 psychic damage and bear witness to the void. On a successful save a creature takes half damage and does not bear witness to the void. While bearing witness, a creature can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior for that turn.
 
1d6 | Behavior
1 The creature acts as a conduit for the void, imposing upon a randomly determined creature it can see within 30 feet. The target must succeed on an Intelligence saving
throw or begin bearing witness as well. This cannot target you or a creature already bearing witness.
 
2 The creature uses its action to claw at itself in an attempt to deaden its senses, it deals 2d8 piercing damage to itself.

3 The creature uses its action to grapple a randomly determined creature or object within its reach. If it is unable to do so, the creature does nothing this turn.
 
4 The creature doesn’t move or take actions this turn, staring blankly.

5 The creature babbles incoherently, making them incapable of coherent speech or spellcasting this turn, but otherwise acts normally.
 
6 The creature experiences vivid hallucinations which impose disadvantage on all ability checks, but otherwise acts normally.
A creature that is bearing witness makes an Intelligence saving throw at the end of each of its turns, ending the effect on a success. Additionally, while the spell is active you can use your bonus action on subsequent turns to deal 4d12 psychic damage to any affected creature bearing witness to the void.
 
* - (a void diamond)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DicePriori

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