Level
2nd
Casting Time
1 Bonus Action
Range/Area
120 ft.
Components
M *
Duration
10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Piercing (...)

You choose a creature you can see within range and mark it as a traitor. Until the spell ends, you can deal an extra 1d8 damage to the target whenever you hit it with a weapon attack. All creatures in a 90 foot sphere around the target must attack them with any attack they make. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels. When you cast this spell using a spell slot of 4rd or 5th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 6th level or higher, you can maintain your concentration on the spell for up to 24 hours.

* - (A pinch of exotic spices such as paprika, cayenne, or turmeric.)

Spell Tags: Damage Debuff

Available For: Ranger (Legacy) - Gloom Stalker (Legacy) Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

RangersAreGood

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