I've decided to retire this spell. Upon the release of Explorer's Guide to Wildemount, the spell Tether Essence is too similar to this creation, with better balance and more appropriate levelling. As such, this spell is now, to me, deemed out of date and not worth reworking.
When casting this spell, choose up to 3 targets (no less than 2) that you can see within range. These targets must make an Intelligence saving throw to resist the effects of this spell.
Targets that fail their saves against this spell, becomes tethered to each other by a link that appears within the Ethereal Plane. Whilst tethered, all damage, healing, and conditions are shared amongst all tethered individuals. If one target takes damage from a Melee attack, they all take the damage. If one target becomes Stunned, they all become stunned. (Damage does not stack however, if they are all damaged with an AoE like a Fireball, then they will all take damage equal to the highest amount dealt to any of the targets in the link. The same rule applies to Healing that is not a natural method of regeneration.)
As the Tether creates a link that appears within the Ethereal Plane, the targets cannot go further than 30 feet from anyone else tether by the spell.
The Spell ends if there is no longer 2 or more targets tethered to each other.
If only 1 target fails their initial save against the spell, the effects of the Domino do not activate, and instead that target takes 5D8 Psychic Damage, and is Stunned until the end of their next round. This Psychic Damage increases by a D8 for each level above base.
Addendum : The Tethers that bind targets together are present in the Ethereal Plane. Meaning a creature or individual that is present in the Ethereal Plane can use their action to cut the Tethers. The Tethers have an AC of 10 and 1 Hit Point.
If a Tether is destroyed in this method, the caster must make a Concentration check against a DC 15 to maintain the spell.
At Higher Levels : Casting this spell using a Spell Slot of 6th level or higher allows you to select an additional target. The 1 target alternative effect also increases by 1D8 in damage, for each Spell Slot above 5th level.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/12/2020 10:16:36 AM
|
1
|
0
|
1
|
Coming Soon
|
|
|
3/18/2020 1:20:26 PM
|
14
|
0
|
1.1
|
Coming Soon
|
Comments