A cataclysmic shifting in the Weave itself causes nearly all magic in the area to simply cease existing. All magical effects within a 30 foot radius of you simply wink out, separated into their components.
Any permanent magical item not being worn by, or touched by, you have a chance of being destroyed; roll a d100 to determine the results. For common magical items a roll of 99 or lower results in the item’s destruction. Uncommon magical items must roll a 90 or above to avoid being destroyed. Rare items must roll above an 80, and very rare items must roll above a 70. Legendary items must roll above a 50. Relics and artifacts must roll above a 20; if such an object is destroyed you must make a DC 25 Charisma save or lose all spellcasting abilities permanently.
If this spell overlaps with the area of an antimagic field it has a 20 percent chance (determined on a d100) of being snuffed out. If an antimagic field remains in place, any magical items/effects inside the area are unaffected by this spell.
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