Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

You infuse your totem with three charges of evocation energy, which it retains for up to 1 hour, and you can place this totem anywhere within 30 feet of you, where it remains until the duration expires or all charges are expended.  Once all the charges are extinguished, either by use or recasting this spell, the totem instantly returns into your possession.  There is no limit to the distance you can be from the totem for this to occur, though you must be on the same plane of existence.  If you ever lose this totem, you must recreate one before you can cast this spell again.

Any creature, which is familiar with this totem's magic, can use their bonus action to touch the totem and pull any number of available charges of the totem's evocation energy into themselves, up to a number equal to the caster's spell casting modifier.  Each charge restores 1d6 health.  

You can only have one totem of the same name active at a time.  If you cast this totem spell again while you have any other active totems of the same name, the original totem will instantly loose its magic and go dormant, returning to your possession.  

Casting this spell everyday on the same spot for one year makes the totem permanent. The charges will still need to be replenished once used up, though the totem remains in place after all charges are exhausted. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the number of available charges increases by one for each spell slot level above 2nd.

* - (A small statuette, the design of which is your choice and unique to this specific spell, made of enchantable material worth at least 150 gold.)

Previous Versions

Name Date Modified Views Adds Version Actions
3/14/2020 2:50:21 PM
11
0
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3/19/2020 2:07:03 PM
4
0
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3/19/2020 3:26:42 PM
3
0
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3/19/2020 4:16:55 PM
3
0
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3/19/2020 6:51:14 PM
3
0
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3/19/2020 6:57:17 PM
3
0
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

Samanthakyle2014