Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect

You channel the weather of nature into a Medium sized sphere in a space you can see within range. If a creature starts its turn with any part of it in the sphere during this spell, it must make a Dexterity saving throw or suffer an effect, determined by the local weather shown below. Any lingering effects end at the end of the creature's next turn.

As an action while the spell lasts, you can move the sphere up to 30 feet to a location you can see.

Sunny. The creature takes 3d6 radiant damage.

Clouds. The creature takes 3d6 psychic damage.

Rain. The creature takes 4d4 piercing damage.

Thunder. The creature takes 1d10 lightning and 1d10 thunder damage.

Wind. The creature takes 2d8 slashing damage.

Snow. The creature's movespeed is halved and it takes 1d12 cold damage.

Fog. The creature must roll 1d8 and move 5 feet in the resulting direction each time it attempts to move 5 feet.

 

created by swordmeow

www.patreon.com/meowmagic

Available For: Druid (Legacy) Ranger (Legacy)

ImpishorAdmirable

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