Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect

When cast this spell you create a phantom hand anywhere in range. The hand levitates no higher than the caster can reach. On your turn you can have this hand move up to 30ft. You may also have the hand deliver a touch spell for you. The hand has no physical form and passes through solid oblects upto 1 inch thick. The hand doesn't occupy a space on the battlefield. The hand can be attacked use the casters spell save as the  AC for the hand it has 1hp and can only be dealt damage from magical sources, the spell ends if the hand had 0hp. The spell also ends early if the hand move more than 60 feet away from the caster or if at the end of the casters turn it is not in his line of sight.

* - (5 fingernail clippings from the caster which the spell consumes.)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Bowlef

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