Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You surround yourself with a powerful magic field that causes you to appear as whatever those who gaze upon you to fear most. Any creature that can see or hear you within 120 feet of you must make a wisdom saving throw. On a failed save, a creature takes 6d6 psychic damage and is afraid of you for the duration. On a successful save, a creature is afraid of you for the duration or until it cannot see and hear you. Additionally, for each round for the duration of this spell, you can use your action to choose one creature that is afraid of you. This creature must make a constitution saving throw or be forced into horrific convulsions out of fear. A creature that is immune to the frightened condition has advantage on this saving throw while a creature that failed its wisdom saving throw against this spell has disadvantage against the saving throw. For 1 round, a convulsing creature takes 4d12 bludgeoning damage and is incapacitated. A creature that succeeds its saving throw against the convulsions is immune to their effects for 24 hours. Some creatures are too weak to withstand the torments of true fear; if this spell reduces a creature to 0 hit points, that creature dies. 

* - ((a black pearl worth at least 600 gp, which the spell consumes))

Available For: Warlock (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Shadow Magic

blakejohnson217

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