Level
5th
Casting Time
8 Hours
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You carefully set wires and metals within a metallic container and close it after spending the time to cast the spell. The container gains a mind with a Intelligence, Wisdom, and Charisma scores equal to your spell save DC, as well as the same AC and number of hitpoints.

On its own, the artificial intelligence can produce speech, hear, and see, but can't act or move. You can input the artificial intelligence into a makeshift metallic creation, such as a larger metal container with arms and hands. Your DM chooses statistics appropriate in materials for the construct, such as a modron, a helmed horror, or animated armor, though it retains its Intelligence, Wisdom, and Charisma scores. If the construct is reduced to 0 hitpoints, it falls apart, and the artificial intelligence remains.

The artificial intelligence is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the artificial intelligence chooses whether to remain friendly to you, based on how you treated it while it was charmed.

 

created by swordmeow

www.patreon.com/meowmagic

* - ((rare metals worth at least 500 gp, and a metallic container also worth at least 500 gp))

Available For: Wizard (Legacy)

ImpishorAdmirable

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