Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing

If you are in complete darkness when you cast or for the duration of the spell, the spell immediately fails and ends. For the duration, black shadowy tendrils with many eyes and teeth surround you, waiting for a command.

When you cast the spell, a tendril stretches out to a point you can see within range. Each creature within 5 feet of that point must make a Dexterity saving throw. On a failed save, a creature takes 6d12 piercing damage and is moved 10 feet in any direction of your choice except up. On each of your turns until the spell ends, you can use your action to outstretch tendrils again, targeting the same point or a different one.

At Higher Levels. When you cast this spell using a spell slot of 7th or higher level, the damage increases by 1d12 for each slot level above 6th. 

 

created by swordmeow

www.patreon.com/meowmagic

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ImpishorAdmirable

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