Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

You create a shimmering ball of disco madness at a point you can see within range. Each creature within 30 feet of the ball must make a Wisdom saving throw. On a failure, it must use all of its movement to move within 5 feet of the ball. Once it gets as close as possible without running over another creature, it spends all of its movement in bizarre movements, falling prone.

The first time an unaffected creature moves within 30 feet of the ball, it must make the same saving throw. When an affected creature takes damage, it can repeat the saving throw, ending the spell on itself and becoming immune to this casting of the spell with a successful save.

 

created by swordmeow

www.patreon.com/meowmagic

Available For: Bard (Legacy) Warlock (Legacy)

ImpishorAdmirable

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