Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Fire
Your weapon glows a dull orange while the spell lasts until you hit a creature. The glow transfers from the weapon to that creature, it takes 1d10 fire damage, and from now until the spell ends, it will explode if it is reduced to 0 hitpoints (including as part of the attack). If it explodes, each creature within 5 feet of it must make a Constitution saving throw or take 1d10 fire damage, or half as much damage on a success.
created by swordmeow
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