Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Control (...)

Twisted Light allows you to warp the light that a creature uses to see. When you cast twisted light may choose a creature within range. That creature must then make an intelligence saving throw. On a success they resist the effect of the spell, looking past the illusion. On a failure the creatures sense of sight is altered and twisted. The creature perceives the world upside down for the duration. Meaning that the floor it is standing on now seems to be the ceiling of the room. If the creature tries to swing a blade upward it sees the blade move downward. These perception causes the creature to have disadvantage on all attacks rolls and all strength and dexterity saving throws and skill checks. The creatures movement speeds are also halved. At the start of each of the creatures turns it may make a constitution saving throw to attempt to master itself and fuction past the effect of the spell for the rest of its turn. If it succeeds its saving throw it may act normally for its turn. On its next turn it must make another saving throw to resist the efffect of the spell. After the first successful constitution saving throw the rest are made with advantage. 

Spell Tags: Control Debuff Movement

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

UngrimIronHeart

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