Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect

You attempt to disorient a creature you can see and cause it to lose its train of thought. That creature must make an Intelligence saving throw or have disadvantage on attack rolls during its attack action. You must use this feature before knowing whether the attack hits or misses.

* - when a creature takes the attack action

Available For: Wizard (Legacy)

sirfrolics

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