Once per week, or when a creature touches you, you may take one minute to gain control of target creature within 30 feet of you as long as it has an intelligence of 1 or more. The creature must make a wisdom saving throw equal to your spell DC, if the creature is aware of your existence it makes this save at advantage. On a failed save the creature is now under your command and will do anything you will it to do except kill itself (use DM discretion for what is considered suicide). The creature can make a save once per day to break free of your control or you may break the spell using one bonus action. When the spell is broken the creature maintains knowledge of everything that happened while under your control and knows of your existence.
For the duration of the spell your Strength, Dexterity, and Constitution are based on the creature you are controlling. They gain whatever class you are and are proficient with attacks using you. You are not able to use any abilities that the creature had before you started controlling them. You gain benefits from any magic items your creature is wearing.