Level
3rd
Casting Time
1 Minute Ritual
Range/Area
30 ft.
Components
V
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Movement

A Large water-based, horselike creature appears on the surface of water in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle and bridle.  The horse cannot travel on ground unless you use an action to turn the steed into ice. The ice form lasts for only 1 hour before melting back into water in temperate climates, 10 minutes in tropical or desert landscapes but last its full duration in artic climates.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles beneath the surface. When the spell ends, the steed gradually reverts to the water that created it, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage. The steed does not need to eat, drink or breath and also is immune to the effects of exhaustion.

 

Spell Tags: Movement

Available For: Druid (Legacy)

jmurphy2735

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