Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You send enchantment energy into the mind of a creature in range that you can see. The target must make a Wisdom saving throw. On a failed save, all movement of the target is reversed. Any movement that the target attempts to make, including teleportation, is in the opposite direction. The target can re roll the saving throw at the end of each of its turns.

Available For: Bard (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

andtyldai

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