You take a minute to shuffle and lay out three cards from your tarot deck and target a humanoid creature you can see within range. The creature makes a charisma save, which they may choose to fail, if they are aware of you casting the spell. If they do not choose to fail, the DM keeps the results of the save hidden from all players involved. If they fail, you gain insight into the target's fate, learning aspects from their past, present and future. If they succeed, they are immune to this spell for 24 hours and the information you reveal may be random and or false. In either case, the target is not inherently aware of the spell, but may make an arcana check DC 12 to recognize what you are doing, if they notice you.
The DM will answer three questions about the creature, one that is relevant to their past, one to their present and one to their future. While the DM must be honest, the answers will be cryptic and symbolic, referencing the symbols listed below.
Cards
Each card holds a positive, negative or uncertain connotation, as well as a unique symbolic implication.
- The World (Positive): Being in the right place, well positioned and aligned with destiny.
- The Sun (Positive): Great things occurring and plentiful opportunity for learning and or greatness.
- The Star (Positive): Stepping into a greater place, expanding horizons and leaving the comfortable and known world behind for new things.
- The Moon (Positive): Inner examination, personal transformation, peace and self-realization.
- The Lady (Positive): Beautiful and exceptional. Born for greatness & nobility.
- The Mother (Uncertain): A lingering past, secret or legacy effecting you.
- The Hag (Negative): Guilt and past sins. Curses or an unfortunate birth.
- The Mage (Uncertain): Learning a new talent, or preforming something daring and unaccustomed. Intelligence.
- The Emperor (Uncertain): Potent power, authority and responsibility. Charisma.
- The Hierophant (Uncertain): Enlightenment and insight, the weight & responsibility of truth and secrets. Wisdom.
- The Stranger (Uncertain): Unfamiliar and hidden, quickly changing fortune and facing the unknown. Dexterity.
- The Warrior (Uncertain): Aggression and boldness, taking what you need and facing your fears. Strength.
- The Guard (Uncertain): Wariness and endurance. Protecting what is yours and stand firm and unflinching. Constitution.
- The Tower (Negative): Threat looms and circumstances are out of your control. You are drawn toward a consuming destiny.
- The Noose (Negative): Dire Consequences and a need to reevaluate life and actions. A choice to be made.
- Death (Negative): Passing away of something significant and old. Loss of something dear.
- Judgment (Negative): Reap what has been sown. Culmination of Vengeance. An appearance and anger from an enemy.
- Justice (Positive): All will be made right. Fulfillment of destiny.
- Chariot (Uncertain): Moving toward your future boldly. Setting out toward destiny.
- The Devil (Negative): Interference, lies and malicious intent. Destiny derailed or twisted.
- The Rose (Positive): Beauty all around you and unforeseen joy, peace and good fortune.
- The Thorn (Negative): Danger and threat near at hand. Unforeseen pain, betrayal and bad fortune.
Use the date (pick an appropriate year) to determine the year card, if that card comes up, lower the DC by 2.
What are half those cards. I have a standard tarot deck that I’m trying to use but I don’t know what rose or thorn or lady mean. I assumed hermit was hag but It gets harder down the list
I'm pretty sure this spell is only loosely based on tarot decks.
hOlY !?!? iS tHaT a JoJo ReFeReNcE