You magically analyze the organic makeup of two beasts within range and combine them into a new creature. The beasts need not be willing, but they do need to be within the spell's range for its casting time. Once finished, their physical forms merge into a chimera, a magically combined creature, with the strengths of each.
The new creature is a monstrosity. It has the higher ability score of the two for each of the six, the higher AC, the higher speed and gaining any speeds the other might have had, and gaining proficiencies, senses, features, attacks, actions, and so on. Add the two beasts' current and maximum hitpoints together to find the chimera's hitpoints. If both creatures were the same size, the chimera's size is one size larger; otherwise, it is the size of the larger beast. In combat, it shares your initiative but takes its turn immediately after yours ends.
The monstrosity has a single bond to you, that "My creator is my master, for who I am in service to and would give my life without hesitation." It understands one language of your choice, but it can't speak it. However, the chimera is not natural, and cannot fully live on its own. Unless this spell is cast on it again before 30 days have passed, using the chimera instead of the two beasts for the components, the chimera will die.
At Higher Levels. If you cast this spell using a spell slot of 7th level, you can combine up to three beasts, and the chimera lives for 1 year. If you cast this spell using a spell slot of 9th level, you can combine up to four beasts, and the chimera will live for 10 years.
Optional Rule: Alternate Components
The default use of this spell is to combine beasts. With your DM's permission, you could use this spell to combine different creatures, such as dragons, fiends, and even humanoids. For each different type, a fitting component should be used and consumed. The following can serve as subsitutes.
Dragons. Dragon shells, scales, and wealth hoarded by a dragon, altogether worth at least 999 gp.
Fiends. The blood of at least two humanoids who have not killed or otherwise remained innocent, embers of fires that have burned for at least 99 years, and eyes of those who have seen divinity.
Humanoids. A dear or important memory to the caster, which is erased from their mind forever and can't be restored by anything less than a wish spell.
created by swordmeow
* - ((two beasts and raw gold bars worth at least 999 gp, all of which the spell consumes))
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