The caster of this spells takes a weapon and chants. The weapon gains 1d6 fire damage to every damage roll with that weapon for the next two rounds. A temporary rune will appear to signify the spell being done correctly. When used as a level 3 spell slot it lasts for three rounds. As a level four spell slot it lasts for four rounds and does 1d8, 5th level it lasts for four rounds and does 1d10, 6th it lasts for five rounds and does 2d6, 7th level it lasts for 6 rounds and does 1d6 plus 1d8, 8th level it lasts for 7 rounds and does 2d8, 9th it lasts for the entire battle and does 2d10.
When used as a Ritual Spell the caster chants for one hour and then has to not cast any other spell for another hour. This will create a permanent rune instead and thus will permanently have the damage increase. Up to three runes (Temporary and Permanent) Can be on the weapon. If you remove a permanent rune you must wait 24 hours to apply a new rune of any kind. (DM's descrition, if the DM chooses the caster can still use temp. runes.)
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