You scribe a tattoo on a willing creature’s skin that holds a portion of an animal’s energy and ability.
A creature can only hold one aspect tattoo at a time; scribing another eliminates the previous one. The animal being represented must be present when the aspect tattoo is created.
The recipient of the tattoo can activate the tattoo’s effect as a bonus action. Once the tattoo is scribed, it remains until the effect is activated.
The known tattoos are as follows:
- Badger: The recipient goes into a battle frenzy, gaining advantage on melee attacks for 1 minute.
- Bear: The recipient’s Strength score increases to 19 for 10 minutes.
- Cheetah: The recipient’s speed increases to 60 feet for 1 minute, and opportunity attacks against the recipient have disadvantage.
- Panther: The recipient gains advantage on Stealth checks for 10 minutes.
Other animal tattoos could be discovered that grant different powers (the effects and required spell slots level of a new tattoo must be determined by the DM).
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can inscribe a more powerfull tatoo on a willing creature’s skin, if you have discovered such a tattoo.
* - (special ink worth 200 gp)
Comments