Level
3rd
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
None
Damage/Effect
Buff

You scribe a tattoo on a willing creature’s skin that holds a portion of an animal’s energy and ability.

A creature can only hold one aspect tattoo at a time; scribing another eliminates the previous one. The animal being represented must be present when the aspect tattoo is created.

The recipient of the tattoo can activate the tattoo’s effect as a bonus action. Once the tattoo is scribed, it remains until the effect is activated.

The known tattoos are as follows:

  • Badger: The recipient goes into a battle frenzy, gaining advantage on melee attacks for 1 minute.
  • Bear: The recipient’s Strength score increases to 19 for 10 minutes.
  • Cheetah: The recipient’s speed increases to 60 feet for 1 minute, and opportunity attacks against the recipient have disadvantage.
  • Panther: The recipient gains advantage on Stealth checks for 10 minutes.

Other animal tattoos could be discovered that grant different powers (the effects and required spell slots level of a new tattoo must be determined by the DM).

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can inscribe a more powerfull tatoo on a willing creature’s skin, if you have discovered such a tattoo.

* - (special ink worth 200 gp)

Spell Tags: Buff

Available For: Cleric (Legacy) Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Andrievs

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