You touch a target expelling your own soul to create chains of your own life energy tethered to the soul of your target. You tether the other end of these chains to a surface within reach. Restricting the movement and actions of your target. You choose a number x. The enemy's hit dice is y. The user takes xd(y/2) damage to create the chains and tether them to the target. The target must succeed on a DC 10+x strength saving throw or be restrained and incapacitated.
At the end of each of its turns, the target can make another Strength saving throw. On a success, the spell ends on the target. The DC for success is lowered by 1 for each failed attempt.
If the enemy does not have a soul to manipulate the spell fails. If the enemy is a necromancer themselves the DC is 5 lower.
* - (monkeys testicles and powdered copper.)
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