Level
6th
Casting Time
1 Action
Range/Area
120 ft. (60 ft. *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

A torrential cylinder of water springs forth from a point in range. The cylinder can be bent to accommodate corners and whatnot. The cylinder can be up to 60 feet long and 10 feet in diameter. The cylinder has a flow in the direction of the length of the cylinder; for instance, if the cylinder's point of origin is the space directly in front of you then the direction of flow could either be towards you or away from you, your choice. The area of the cylinder is considered difficult terrain.

When a creature enters the cylinder for the first time and when it ends its turn there, it must make a Strength saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is pushed 20 feet in the direction of the flow. On a successful save, it takes half damage and is not pushed.

Until the spell ends, you can use an action to violently change the flow of the water in the cylinder. Each creature that is in the cylinder when the flow changes must succeed on a Strength saving throw or take 4d8 bludgeoning damage.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 and the distance pushed increases by 10 feet for each slot level above 6th.

* - (a small vial of water)

Previous Versions

Name Date Modified Views Adds Version Actions
10/16/2019 5:21:41 AM
12
1
--
Coming Soon
3/23/2020 5:06:01 AM
43
1
--
Coming Soon

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

daedalus_1919

Comments

Posts Quoted:
Reply
Clear All Quotes