Level
5th
Casting Time
1 Action
Range/Area
Touch (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
Melee
Damage/Effect
Radiant (...)

It has been found that even on the smallest level, all items shed some simple portion of themselves back to the reality around them. By drawing on these ambient particles released by an object, you accelerate the speed and force these particles emit. You target one weapon you can see within 30 feet. The weapon illuminates bright blue-green light out to 30 feet and dim light for another 30 feet. Each time the weapon makes a melee attacks at target, whether it hits or not; the target takes 2d8 radiant damage. If the hit is successful, the target takes an additional 1d8 radiant damage. If the hit roll is a natural 1, the wielder of the weapon takes 1d8 radiant damage.

In addition, each time the weapon successfully hit a target, it leaves behind a trail of particles for 1 minute that connect the weapon to the attacker. This trail can stretch up to 100 feet before the particles dissipate.

* - (Fine powders and a small iron pen)

Spell Tags: Damage Buff Detection Utility

Available For: Wizard (Legacy)

Maltiok

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