Level
1st
Casting Time
1 Action
Range/Area
Touch 150 ft.
Components
V, S *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Combat (...)

Your hand blazes with scorching heat.

On Targets:

Make a melee spell attack against a creature you can reach. On a hit the target takes 3d6 fire damage. If you grapple the target, at the end of each of its turns, the target can make a STR (athletics) or a DEX (acrobatics) saving throw. The target takes 1d6 fire damage on a failed save, or half as much damage on a successful one.

On Objects & Materials:

Objects & materials touched are affected by the heat of your palm depending on the spell slot level used.  Consult the material table to see the results of your touch. 

Any target in physical contact with the object or material takes 1d6 fire damage when you cast the spell. Until the spell ends and as long as you are touching the object/ material the target must succeed on a Constitution saving throw or drop the object/ material if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

At higher levels:

When you cast this spell using a spell of 2nd lever or higher:

  • the damage increases by 1d6 for each slot level above 1st on targets
  • consult the material table to see the results of the spell on objects and materials for each slot above 1st.
  • any target in physical contact with an object or material takes 1d6 additional fire damage for each slot above 1st.

Material table

 

 

Water, oil

AC 11

Cloth, Paper, Rope,

 

AC 13

Crystal, 

Glass, Ice

AC 15

Wood, Bone

AC 17

Stone

AC 19

iron, steel

 

AC 21

Mithral

AC 23

Adamantine

 

Lv 1

 

Starts boiling and evaporating

Catches fire

Melt ice

Catches fire

Conducts heat

Conducts heat

 

Lv 2

 

 

 

 

Turns to ash

Glows red-hot

Glows red-hot

Conducts Heat

Lv 3

 

 

 

 

 

 

Starts melting/ becomes magma

Becomes malleable

Glows red-hot

Lv 4

 

 

 

 

Glass/ Crystal

starts melting

 

 

Starts melting

Becomes malleable

Lv 5

 

 

 

Glass/ Crystal turn to hot liquid

Instantly turned to ash

 

 

Starts melting

 

 

* - (Flint)

Spell Tags: Damage Utility Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

MBroeders

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