Level
9th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

The caster uses their magic to cause a rift in the sky of the plane they are currently in. The rift connects to Celestia, the source of divine power. From this rift, a beam of divine energy shoots down towards Earth. This beam of holy energy strikes the ground in  a 30 foot radius circle. Anything within the circle must make a dex saving throw, undead, fiends, and evil alignments make this save at disadvantage. On a failed save, creatures within the circle take 12d8 radiant damage instantly. Over the next round, creatures that failed tbe save take an additional 2d6 fire damage. On a successful save, creafures take half and do not take after burn damage. 

* - (Holy water, a diamond worth 300 gp)

Available For: Cleric (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy)

Ailion

Comments

Posts Quoted:
Reply
Clear All Quotes