Level
9th
Casting Time
1 Action
Range/Area
Unlimited
Components
V, M
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect

All of the movement of the multiverse stops. Everything halts motion. Roll a d4:

On a 1 or 2, roll below as normal.

On a 3, you may double or half the roll below if you chose to, it may also last the normal duration.

On a 4, you may chose at most 1d6 creatures to be unaffected by the spell, this cannot include yourself.

Every thing stops for turns equal to 2d4 plus your casting ability modifier. If any spell is active when Time Warp is cast the castor must make a Consentration Check equal to 17 plus the level of the spell. You cannot cast this spell again for 2d10 days.

 

Available For: Bard (Legacy) Wizard (Legacy)

Clumsy_Monk

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