You become capable of absorbing metal weapons that strike you.
When you are struck by a metallic melee weapon, its wielder must make a Dexterity saving throw against your spell save DC. On a failed save the weapon is absorbed into your flesh and you take no damage from the attack.
If the weapon is magical, its enhancement bonus is added to your saving throws. An absorbed weapon is stuck in your flesh and can’t be removed.
You can have up to five weapons absorbed at one time. Once this limit is reached, you take damage normally from subsequent attacks.
As a bonus action, you can expel all absorbed weapons. The weapons also are expelled when the spell ends. Expelled weapons fall to the ground around you.
* - (a shard of a blade and a ball of tar)
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