Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force

You convert potential arcane magic surrounding you into a luminous object of condensed kinetic energy in your hand. You may either place the object down to detonate, or throw it at a target:

Place. The object detonates at your command, dealing (1d6 + your spellcasting modifier) force damage and vanishing.

Throw. Make a ranged spell attack against a target. On a hit, a target is hit by the object, which explodes, dealing (1d6 + your spellcasting modifier) force damage before vanishing.

 The spell creates more than one object when you reach higher levels: two objects at 5th level, three objects at 11th level, and four objects at 17th level. You can direct the objects at the same target or at different ones. Make a separate attack roll for each object. The spell ends if you cast it again.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Indestructoboy

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