Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
One creature that you can see must make a Constitution saving throw.
If the saving throw fails, the creature suffers 3d8 necrotic damage and is blinded for 1 round as blood spurts from its eyes, ears, mouth, and nose.
If the saving throw succeeds, it takes half damage and is not blinded.
* - (a drop of blood)
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Posted Sep 17, 2019This is offering 3d6 dmg at four times the range of Blindness/Deafness for the added cost of a drop of blood, making another spell obsolete. I like what you were going for, but this is broken in its' current iteration.
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Posted Sep 20, 2019I would compare the spell more with scorching ray or moon beam, both 120 feet range. Scorching ray does more damage on average and moonbeam does on average the same damage, has a slight bonus vs shapeshifters and can be maintained for up to minute.
As for comparison with Blindness/Deafness, yes they both can make you blind, but Blindness/Deafness lasts up to a minute, but Blood Bath lasts only for 1 round.
There for I do not believe it is broken. It might be a bit strong and in that case the range may be reduced, but that would require more feedback/play testing.