Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
2 Rounds
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Cold
You summon a thin veil of mist around your dagger, sharpening it increasing its damage with +2.
The mist wraps and whirls around the dagger, seeping into the wounds the enemy, dealing 1d4 cold damage on the next turn, If the target doesnt succed a CON saving throw (13+dex), when the mist returns to the dagger.
You can amass more mist and make it sharper as you level up (+2 damage increase at levels 5/11/17) (Increase die count with 1d6 at levels (5/11/17).
* - (Moisture)
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