Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
8 Hours
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Bludgeoning

When you cast this spell, tentacles of blood erupt from the bodies of all dead or dying creatures within 30 feet of you. A dying creature must make a Constitution saving throw; a successful save negates the effect for that creature, but a failure results in the creature dying immediately as its blood erupts from inside it.

Each tentacle has AC 15, 10 hit points, reach 10 ft., and your saving throw modifiers. At the beginning of your turn, each tentacle attacks one creature within 10 feet of it using your spell attack bonus. You choose the targets if you can see the tentacles; otherwise they attack the closest creature, friend or foe. A successful hit does 1d8 + 4 bludgeoning damage and the target creature is grappled. A tentacle doesn’t attack any other target while it’s grappling a creature.

A grappled creature can’t breathe, and is suffocating. A creature can escape from a tentacle by using an action and making a successful Strength (Athletics) check against your spell save DC. Tentacles disappear when they are reduced to 0 hit points.

If no enemies are in reach, the tentacles retreat inside their hosts and remain dormant until a creature approaches. The tentacles never attack you.

* - (a handful of dirt from a strangled man’s grave)

Spell Tags: Summoning Damage Combat

Available For: Warlock (Legacy) Wizard (Legacy)

Andrievs

Comments

Posts Quoted:
Reply
Clear All Quotes