Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
You briefly rewind the thoughts a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw. A creature that took no actions on its previous turn automatically succeeds this saving throw. On a failed save, the target on its next turn must repeat the action it performed in its previous turn. It can use its reaction as normal; it is not forced to repeat a reaction it made previously. If the situation has changed in such a way that the subject can’t take the same actions again, the subject stands still and takes no actions or bonus actions for 1 round.
* - (a small silver mirror worth at least 50g)
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