You cause undulating multicoloured waves to emerge and spread out to a distance of 10 feet from a point within range. Roll 2d10 and consult the chart below:
| d10 roll | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Necrotic |
| 7 | Poison |
| 8 | Psychic |
| 9 | Radiant |
| 10 | Thunder |
If you roll the same number on both d10s then the energy swells and the radius increases by 5 feet. You then repeat this process until you have two different damage types indicated.
Each creature within the affected area must pass a Charisma saving throw or be teleported to a random unoccupied space within 10 feet and take 4d6 damage of each of the two types indicated in the final roll.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, one of the damage types (your choice) increases by 1d6 for each slot level above 5th.
Previous Versions
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3/25/2020 8:56:14 AM
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