Level
3rd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Frightened

Add at Level 5 as Circle of Mirage Spell

The mirage druid instead of mastering the forces of nature, is a master of illusion. they have great control of illusions which they use for misdirection, battle and many other possibilities. these druids are most rare of all druids as they are the most deceptive and are not easy to find, so there are very few cases of there existence. However they do exist and their groves are enriched in life and ancient in nature, due to lack of outside disturbance they have prospered and flourished under their guidance and illusionist protection. These druids usually live their long lives in solitude and may sometimes be swayed to venture to a population of people to observe the peoples of the time. usually hidden they watch and observe, some li,e to play trickery of people and some like to stealthily help those in need without detection or attention.

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

* - (a white feather or the heart of a hen)

Spell Tags: Control Debuff

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Conquest

Marzmurdock

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